Rectangular3D Class

class plask.mesh.Rectangular3D(geometry, ordering='012')
class plask.mesh.Rectangular3D(axis0, axis1, axis2, ordering='012')
class plask.mesh.Rectangular3D(ordering='012')

Three-dimensional mesh

create empty mesh

create mesh with axes supplied as mesh.OrderedAxis

create coarse mesh based on bounding boxes of geometry objects

ordering can be any a string containing any permutation of and specifies ordering of the mesh points (last index changing fastest).

Subclasses

Boundary

Generic boundary specification for RectangularBase3D mesh

BoundaryConditions

Set of boundary conditions.

DivideGenerator

Generator of Rectilinear3D mesh by simple division of the geometry.

Element

Element (FEM-like, rectangular) of the Rectangular3D mesh

Elements

Element list in the Rectangular3D mesh

RegularGenerator

Generator of Rectilinear3D mesh with lines at transverse edges of all objects and fine regular division of each object with spacing approximately equal to specified spacing

SimpleGenerator

Generator of Rectangular3D mesh with lines at edges of all objects.

SmoothGenerator

Generator of Rectilinear3D mesh with dense sampling at edges and smooth change of element size.

Methods

Back()

Back side of the mesh for setting boundary conditions

BackOf(object[, path])

Boundary back of specified object

Bottom()

Bottom side of the mesh for setting boundary conditions

BottomOf(object[, path])

Boundary bottom of specified object

Front()

Front side of the mesh for setting boundary conditions

FrontOf(object[, path])

Boundary in front of specified object

Left()

Left side of the mesh for setting boundary conditions

LeftOf(object[, path])

Boundary left of specified object

Right()

Right side of the mesh for setting boundary conditions

RightOf(object[, path])

Boundary right of specified object

Top()

Top side of the mesh for setting boundary conditions

TopOf(object[, path])

Boundary top of specified object

copy()

Make a copy of this mesh

get_midpoints()

Get new mesh with points in the middles of of elements of this mesh

index(index0, index1, index2)

Return single index of the point indexed with index0, index1, and index2

index0(index)

Return index in the first axis of the point with given index

index1(index)

Return index in the second axis of the point with given index

index2(index)

Return index in the third axis of the point with given index

major_index(index)

Return index in the major axis of the point with given index

middle_index(index)

Return index in the middle axis of the point with given index

minor_index(index)

Return index in the minor axis of the point with given index

set_optimal_ordering()

Set the optimal ordering of the points in this mesh

Attributes

axis0

The first (longitudinal) axis of the mesh

axis1

The second (transverse) axis of the mesh

axis2

The third (vertical) axis of the mesh

axis_long

The first (longitudinal) axis of the mesh, alias for axis0

axis_tran

The second (transverse) axis of the mesh, alias for axis1

axis_vert

The third (vertical) axis of the mesh, alias for axis2

dim

elements

Element list in the mesh

index_long

Alias for index0

index_tran

Alias for index1

index_vert

Alias for index2

major_axis

The slowest changing axis

medium_axis

The middle changing axis

minor_axis

The quickest changing axis

ordering

Ordering of the points in this mesh

Descriptions

Method Details

Rectangular3D.Back()

Back side of the mesh for setting boundary conditions

Rectangular3D.BackOf(object, path=None)

Boundary back of specified object

Rectangular3D.Bottom()

Bottom side of the mesh for setting boundary conditions

Rectangular3D.BottomOf(object, path=None)

Boundary bottom of specified object

Rectangular3D.Front()

Front side of the mesh for setting boundary conditions

Rectangular3D.FrontOf(object, path=None)

Boundary in front of specified object

Rectangular3D.Left()

Left side of the mesh for setting boundary conditions

Rectangular3D.LeftOf(object, path=None)

Boundary left of specified object

Rectangular3D.Right()

Right side of the mesh for setting boundary conditions

Rectangular3D.RightOf(object, path=None)

Boundary right of specified object

Rectangular3D.Top()

Top side of the mesh for setting boundary conditions

Rectangular3D.TopOf(object, path=None)

Boundary top of specified object

Rectangular3D.copy()

Make a copy of this mesh

Rectangular3D.get_midpoints()

Get new mesh with points in the middles of of elements of this mesh

Rectangular3D.index(index0, index1, index2)

Return single index of the point indexed with index0, index1, and index2

Rectangular3D.index0(index)

Return index in the first axis of the point with given index

Rectangular3D.index1(index)

Return index in the second axis of the point with given index

Rectangular3D.index2(index)

Return index in the third axis of the point with given index

Rectangular3D.major_index(index)

Return index in the major axis of the point with given index

Rectangular3D.middle_index(index)

Return index in the middle axis of the point with given index

Rectangular3D.minor_index(index)

Return index in the minor axis of the point with given index

Rectangular3D.set_optimal_ordering()

Set the optimal ordering of the points in this mesh

Attribute Details

Rectangular3D.axis0 = <property object>

The first (longitudinal) axis of the mesh

Rectangular3D.axis1 = <property object>

The second (transverse) axis of the mesh

Rectangular3D.axis2 = <property object>

The third (vertical) axis of the mesh

Rectangular3D.axis_long = <property object>

The first (longitudinal) axis of the mesh, alias for axis0

Rectangular3D.axis_tran = <property object>

The second (transverse) axis of the mesh, alias for axis1

Rectangular3D.axis_vert = <property object>

The third (vertical) axis of the mesh, alias for axis2

Rectangular3D.dim = 3
Rectangular3D.elements = <property object>

Element list in the mesh

Rectangular3D.index_long = <property object>

Alias for index0

Rectangular3D.index_tran = <property object>

Alias for index1

Rectangular3D.index_vert = <property object>

Alias for index2

Rectangular3D.major_axis = <property object>

The slowest changing axis

Rectangular3D.medium_axis = <property object>

The middle changing axis

Rectangular3D.minor_axis = <property object>

The quickest changing axis

Rectangular3D.ordering = <property object>

Ordering of the points in this mesh