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tnt_array3d.h
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1/*
2*
3* Template Numerical Toolkit (TNT)
4*
5* Mathematical and Computational Sciences Division
6* National Institute of Technology,
7* Gaithersburg, MD USA
8*
9*
10* This software was developed at the National Institute of Standards and
11* Technology (NIST) by employees of the Federal Government in the course
12* of their official duties. Pursuant to title 17 Section 105 of the
13* United States Code, this software is not subject to copyright protection
14* and is in the public domain. NIST assumes no responsibility whatsoever for
15* its use by other parties, and makes no guarantees, expressed or implied,
16* about its quality, reliability, or any other characteristic.
17*
18*/
19
20
21
22#ifndef TNT_ARRAY3D_H
23#define TNT_ARRAY3D_H
24
25#include <cstdlib>
26#include <iostream>
27#ifdef TNT_BOUNDS_CHECK
28#include <assert.h>
29#endif
30
31#include "tnt_array1d.h"
32#include "tnt_array2d.h"
33
34namespace TNT
35{
36
37template <class T>
38class Array3D
39{
40
41
42 private:
43 Array1D<T> data_;
44 Array2D<T*> v_;
45 int m_;
46 int n_;
47 int g_;
48
49
50 public:
51
52 typedef T value_type;
53
54 Array3D();
55 Array3D(int m, int n, int g);
56 Array3D(int m, int n, int g, T val);
57 Array3D(int m, int n, int g, T *a);
58
59 inline operator T***();
60 inline operator const T***();
61 inline Array3D(const Array3D &A);
62 inline Array3D & operator=(const T &a);
63 inline Array3D & operator=(const Array3D &A);
64 inline Array3D & ref(const Array3D &A);
65 Array3D copy() const;
66 Array3D & inject(const Array3D & A);
67
68 inline T** operator[](int i);
69 inline const T* const * operator[](int i) const;
70 inline int dim1() const;
71 inline int dim2() const;
72 inline int dim3() const;
73 ~Array3D();
74
75 /* extended interface */
76
77 inline int ref_count(){ return data_.ref_count(); }
78 Array3D subarray(int i0, int i1, int j0, int j1,
79 int k0, int k1);
80};
81
82template <class T>
83Array3D<T>::Array3D() : data_(), v_(), m_(0), n_(0) {}
84
85template <class T>
86Array3D<T>::Array3D(const Array3D<T> &A) : data_(A.data_),
87 v_(A.v_), m_(A.m_), n_(A.n_), g_(A.g_)
88{
89}
90
91
92
93template <class T>
94Array3D<T>::Array3D(int m, int n, int g) : data_(m*n*g), v_(m,n),
95 m_(m), n_(n), g_(g)
96{
97
98 if (m>0 && n>0 && g>0)
99 {
100 T* p = & (data_[0]);
101 int ng = n_*g_;
102
103 for (int i=0; i<m_; i++)
104 {
105 T* ping = p+ i*ng;
106 for (int j=0; j<n; j++)
107 v_[i][j] = ping + j*g_;
108 }
109 }
110}
111
112
113
114template <class T>
115Array3D<T>::Array3D(int m, int n, int g, T val) : data_(m*n*g, val),
116 v_(m,n), m_(m), n_(n), g_(g)
117{
118 if (m>0 && n>0 && g>0)
119 {
120
121 T* p = & (data_[0]);
122 int ng = n_*g_;
123
124 for (int i=0; i<m_; i++)
125 {
126 T* ping = p+ i*ng;
127 for (int j=0; j<n; j++)
128 v_[i][j] = ping + j*g_;
129 }
130 }
131}
132
133
134
135template <class T>
136Array3D<T>::Array3D(int m, int n, int g, T* a) :
137 data_(m*n*g, a), v_(m,n), m_(m), n_(n), g_(g)
138{
139
140 if (m>0 && n>0 && g>0)
141 {
142 T* p = & (data_[0]);
143 int ng = n_*g_;
144
145 for (int i=0; i<m_; i++)
146 {
147 T* ping = p+ i*ng;
148 for (int j=0; j<n; j++)
149 v_[i][j] = ping + j*g_;
150 }
151 }
152}
153
154
155
156template <class T>
157inline T** Array3D<T>::operator[](int i)
158{
159#ifdef TNT_BOUNDS_CHECK
160 assert(i >= 0);
161 assert(i < m_);
162#endif
163
164return v_[i];
165
166}
167
168template <class T>
169inline const T* const * Array3D<T>::operator[](int i) const
170{ return v_[i]; }
171
172template <class T>
174{
175 for (int i=0; i<m_; i++)
176 for (int j=0; j<n_; j++)
177 for (int k=0; k<g_; k++)
178 v_[i][j][k] = a;
179
180 return *this;
181}
182
183template <class T>
185{
186 Array3D A(m_, n_, g_);
187 for (int i=0; i<m_; i++)
188 for (int j=0; j<n_; j++)
189 for (int k=0; k<g_; k++)
190 A.v_[i][j][k] = v_[i][j][k];
191
192 return A;
193}
194
195
196template <class T>
198{
199 if (A.m_ == m_ && A.n_ == n_ && A.g_ == g_)
200
201 for (int i=0; i<m_; i++)
202 for (int j=0; j<n_; j++)
203 for (int k=0; k<g_; k++)
204 v_[i][j][k] = A.v_[i][j][k];
205
206 return *this;
207}
208
209
210
211template <class T>
213{
214 if (this != &A)
215 {
216 m_ = A.m_;
217 n_ = A.n_;
218 g_ = A.g_;
219 v_ = A.v_;
220 data_ = A.data_;
221 }
222 return *this;
223}
224
225template <class T>
227{
228 return ref(A);
229}
230
231
232template <class T>
233inline int Array3D<T>::dim1() const { return m_; }
234
235template <class T>
236inline int Array3D<T>::dim2() const { return n_; }
237
238template <class T>
239inline int Array3D<T>::dim3() const { return g_; }
240
241
242
243template <class T>
245
246template <class T>
248{
249 return v_;
250}
251
252
253template <class T>
254inline Array3D<T>::operator const T***()
255{
256 return v_;
257}
258
259/* extended interface */
260template <class T>
261Array3D<T> Array3D<T>::subarray(int i0, int i1, int j0,
262 int j1, int k0, int k1)
263{
264
265 /* check that ranges are valid. */
266 if (!( 0 <= i0 && i0 <= i1 && i1 < m_ &&
267 0 <= j0 && j0 <= j1 && j1 < n_ &&
268 0 <= k0 && k0 <= k1 && k1 < g_))
269 return Array3D<T>(); /* null array */
270
271
272 Array3D<T> A;
273 A.data_ = data_;
274 A.m_ = i1-i0+1;
275 A.n_ = j1-j0+1;
276 A.g_ = k1-k0+1;
277 A.v_ = Array2D<T*>(A.m_,A.n_);
278 T* p = &(data_[0]) + i0*n_*g_ + j0*g_ + k0;
279
280 for (int i=0; i<A.m_; i++)
281 {
282 T* ping = p + i*n_*g_;
283 for (int j=0; j<A.n_; j++)
284 A.v_[i][j] = ping + j*g_ ;
285 }
286
287 return A;
288}
289
290
291
292} /* namespace TNT */
293
294#endif
295/* TNT_ARRAY3D_H */
296