PLaSK library
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equilateral3d.cpp
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/*
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* This file is part of PLaSK (https://plask.app) by Photonics Group at TUL
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* Copyright (c) 2022 Lodz University of Technology
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#include "
equilateral3d.hpp
"
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#include "
equilateral3d.hpp
"
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namespace
plask
{
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EquilateralMesh3D::EquilateralMesh3D
(
IterationOrder
iterationOrder
,
Vec<3>
vec0,
Vec<3>
vec1,
Vec<3>
vec2
):
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RectilinearMesh3D
(
iterationOrder
), trans{vec0.c0, vec1.c0,
vec2
.c0, vec0.c1, vec1.c1,
vec2
.c1, vec0.c2, vec1.c2,
vec2
.c2} {
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findInverse();
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}
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EquilateralMesh3D::EquilateralMesh3D
(shared_ptr<MeshAxis>
mesh0
, shared_ptr<MeshAxis> mesh1, shared_ptr<MeshAxis> mesh2,
IterationOrder
iterationOrder
,
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Vec<3>
vec0,
Vec<3>
vec1,
Vec<3>
vec2
):
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RectilinearMesh3D
(
std
::move(
mesh0
),
std
::move(mesh1),
std
::move(mesh2),
iterationOrder
),
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trans{vec0.c0, vec1.c0,
vec2
.c0, vec0.c1, vec1.c1,
vec2
.c1, vec0.c2, vec1.c2,
vec2
.c2} {
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findInverse();
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}
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shared_ptr<EquilateralMesh3D::ElementMesh>
EquilateralMesh3D::getElementMesh
()
const
{
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return
plask::make_shared<EquilateralMesh3D::ElementMesh>
(
this
,
axis
[0]->getMidpointAxis(),
axis
[1]->getMidpointAxis(),
axis
[2]->getMidpointAxis(),
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getIterationOrder
(),
getVec0
(),
getVec1
(),
getVec2
());
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}
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}
// namespace plask
plask
mesh
equilateral3d.cpp
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