PLaSK library
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Coding style guide

Below you have the style rules that should be obeyed when writing your code for PLaSK.

Its aim is to ensure consistent style for all solvers, which makes them easier and more natural to use by both other developers and the the end user. It is split into two parts: first the naming convention for classes, methods, functions, variables, etc. in C++ is discussed, and later there are other important considerations ensuring that the user experience is unique.

Please obey the guidelines stated in both sections, as more often than not, the naming scheme in C++ is reflected in Python interface! You are strongly advised to keep to this guidelines everywhere in your code, however in its private parts it is allowed (although really strongly discouraged) to use your own style. For public interface consider the rules stated here as more obligatory than not.

The reasoning of this style guide is consistency. But you should also know when to be inconsistent – sometimes the style guide just doesn't apply. When in doubt, use your best judgment. Look at other examples and decide what looks best. And don't hesitate to ask!

Two good reasons to break a particular rule:

  • When applying the rule would make the code less readable, even for someone who is used to reading code that follows the rules.
  • To be consistent with surrounding code that also breaks it (maybe for historic reasons) – although this is also an opportunity to clean up someone's else mess.

Style guide for writing in C++

The formatting of the source is left to your taste, however the general rule of tjum is to make it legible! The more specific rules are below:

  • Always indent logical blocks: class content, function/method body, loops, conditional clauses, etc. Generally indent everything around which you put, or could put the {...} braces. The only exception is the global namespace plask and plask::solvers::your_solver, which contents should start from the first column.
  • The official PLaSK language ins English. Every name, string, or comment should be written in English. The used character encoding must be UTF-8 (make sure you set-up your editor properly for this).
  • Put spaces at both sides of binary operators and at outer sides of brackets (...) and [...]. Also for inline comments you should put single space after double slash: // comment.

Naming convention

  • First rule of thumb: keep your names short and easy, but at the same time make sure that they are meaningful.
  • Use AllCapitalizedNames for class names.
  • For method names use mixedCase style, with the first letter being lowercase.
  • As a sporadic exception you can chose lower_case_with_underscores names for very technical methods written for internal use (DataVector::remove_const being an example). However, never do this for methods exported to the user interface!
  • For class fields and variables it is best to use a single word: just a name or a typical physical symbol.

    For short two-word terms it is best to glue them together (e.g. bbox for bounding box) unless it obscures the legibility. If this rule is impossible to hold, you are allowed to sometimes use mixedCase.

  • Do not use prefixed Hungarian notation for class members and variable names.
  • The only prefixed class fields in PLaSK are providers and receivers:
    • receivers are always prefixed with in, as inTemperature,
    • providers have out for their prefix, as outVoltage.
  • In all your names respect case convention regardless if you use abbreviations or not. So the correct name would be FemSolver and not FEMSolver.
  • If your solver provides only a single calculation method, name it compute. Otherwise name the methods such a way that it is clear what they do.

Style guide for user interface (Python and XML)

Generally Python interface must follow the naming convention for C++. The macros prepared for creating the interface the easy way assume that the same name is used for methods and class fields in both languages (with the exception of Python properties, where you specify its name yourself). However in this case, the rules MUST be even more strictly obeyed, as this interface is visible to the end user and the consistency at this level is crucial!

  • Solver library names should be all lowercase.
  • Naming conventions of the in Python interface should comply with the rules specified in PEP 8. This almost exactly corresponds to the PLaSK naming convention for C++, although all the methods in the classes and class fields should have lower_case_with_underscores names. However, names of providers and receivers must match the ones from C++.
  • Python names of your classes should rather reflect some characteristic properties of the solver, not the analyzed phenomena (in the user interface they are prefixed with the category). Furthermore they must be suffixed with 2D, 3D, or Cyl, which states the type of the geometry of the solver. So the correct name for e.g. a electrica solver using beta approximation of the junction in a 2D Cartesian geometry would be Beta2D. User would see it as electrical.Beta2D.
  • XML configuration tag names must match the Python class properties for accessing the same configuration parameter (the usual rules for class fields names apply). The possible exceptions are stated below
  • When reading the configuration from XML put the parameters as attributes either of a single tag <options>, or better grouped under some other tags. Python properties need not to be similarly grouped (although they may).
  • Boundary conditions in XML should be named by stating what is fixed (in lowercase). In Python they are suffixed with _boundary. So for example constant temperature should be named as <temperature> in XML and temperature_boundary in Python.