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PLaSK library
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Instance of this class allows for adding triangles to the mesh effectively. More...
#include <plask/mesh/triangular2d.hpp>
Public Member Functions | |
| Builder (TriangularMesh2D &mesh) | |
Construct builder which will add triangles to the given mesh. | |
| Builder (TriangularMesh2D &mesh, std::size_t predicted_number_of_elements, std::size_t predicted_number_of_nodes) | |
Construct builder which will add triangles to the given mesh. | |
| Builder (TriangularMesh2D &mesh, std::size_t predicted_number_of_elements) | |
Construct builder which will add triangles to the given mesh. | |
| ~Builder () | |
| Shrink to fit both: elements and nodes vectors of destination mesh. | |
| Builder & | add (LocalCoords p1, LocalCoords p2, LocalCoords p3) |
| Add a triangle to the mesh. | |
| Builder & | add (const Element &e) |
| Add a triangle to the mesh. | |
| Builder & | add (const std::array< LocalCoords, 3 > &points) |
| Add a triangle to the mesh. | |
Public Attributes | |
| std::map< LocalCoords, std::size_t > | indexOfNode |
| map nodes to their indexes in mesh.nodes vector | |
| TriangularMesh2D & | mesh |
| destination mesh | |
Instance of this class allows for adding triangles to the mesh effectively.
Definition at line 192 of file triangular2d.hpp.
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explicit |
Construct builder which will add triangles to the given mesh.
| mesh | triangles destination |
Definition at line 52 of file triangular2d.cpp.
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explicit |
Construct builder which will add triangles to the given mesh.
This constructor preallocate extra space for elements and nodes in mesh, which usually improves performance.
| mesh | triangles destination |
| predicted_number_of_elements | predicted (maximal) number of elements (triangles) to be added |
| predicted_number_of_elements | predicted (maximal) number of nodes to be added |
Definition at line 57 of file triangular2d.cpp.
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inlineexplicit |
Construct builder which will add triangles to the given mesh.
This constructor preallocate extra space for elements and nodes (3*predicted_number_of_elements) in mesh, which usually improves performance.
| mesh | triangles destination |
| predicted_number_of_elements | predicted (maximal) number of elements to be added |
Definition at line 221 of file triangular2d.hpp.
| plask::TriangularMesh2D::Builder::~Builder | ( | ) |
Shrink to fit both: elements and nodes vectors of destination mesh.
Definition at line 64 of file triangular2d.cpp.
Add a triangle to the mesh.
| e | a triangular element (from another mesh) which defines the triangle to add |
*this Definition at line 239 of file triangular2d.hpp.
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inline |
Add a triangle to the mesh.
| points | a coordinates of vertices of the triangle to add |
*this Definition at line 246 of file triangular2d.hpp.
| Builder & plask::TriangularMesh2D::Builder::add | ( | LocalCoords | p1, |
| LocalCoords | p2, | ||
| LocalCoords | p3 | ||
| ) |
Add a triangle to the mesh.
| p1,p2,p3 | coordinates of vertices of the triangle to add |
*this | std::map<LocalCoords, std::size_t> plask::TriangularMesh2D::Builder::indexOfNode |
map nodes to their indexes in mesh.nodes vector
Definition at line 193 of file triangular2d.hpp.
| TriangularMesh2D& plask::TriangularMesh2D::Builder::mesh |
destination mesh
Definition at line 194 of file triangular2d.hpp.